![Do high poly mesh and low poly mesh UVs need to be arranged in a similar manner to bake them successfully? - Pipeline & Plugins - Epic Developer Community Forums Do high poly mesh and low poly mesh UVs need to be arranged in a similar manner to bake them successfully? - Pipeline & Plugins - Epic Developer Community Forums](https://d3kjluh73b9h9o.cloudfront.net/original/3X/6/3/63af007b9812e842d203edc293043c355953063b.png)
Do high poly mesh and low poly mesh UVs need to be arranged in a similar manner to bake them successfully? - Pipeline & Plugins - Epic Developer Community Forums
![you can use all your familiar 3ds max working methods, whilst Wrapit keeps things snapped to the surface of your high poly object. Wrapit uses 3 different projection modes to conform the meshes you can use all your familiar 3ds max working methods, whilst Wrapit keeps things snapped to the surface of your high poly object. Wrapit uses 3 different projection modes to conform the meshes](http://www.matt-clark.co.uk/wrapit/gal/quadgen.jpg)
you can use all your familiar 3ds max working methods, whilst Wrapit keeps things snapped to the surface of your high poly object. Wrapit uses 3 different projection modes to conform the meshes
![low poly mesh | 3D | 3D News | 3ds max | Models | ART | Animation | Design | Plugins | Maya | XSI | Furniture low poly mesh | 3D | 3D News | 3ds max | Models | ART | Animation | Design | Plugins | Maya | XSI | Furniture](https://3dnews.files.wordpress.com/2012/04/turboreverse-3dsmax.jpg)
low poly mesh | 3D | 3D News | 3ds max | Models | ART | Animation | Design | Plugins | Maya | XSI | Furniture
![Amplifying your 3D workflows: 2023 Essential Addons and Plugins for Blender, 3ds Max and Maya - Blog | CGTrader Amplifying your 3D workflows: 2023 Essential Addons and Plugins for Blender, 3ds Max and Maya - Blog | CGTrader](https://s3.amazonaws.com/markets-rails/uploads%2F1606336043723-1606336043723.png)